Details for this torrent 

[Wii] Super Smash Bros Brawl Extracted Character Models (.dae fi
Type:
Games > Wii
Files:
1
Size:
31.56 MiB (33093115 Bytes)
Tag(s):
super smash bros brawl character texture hacks dae 3ds max model extract tga hacking
Uploaded:
2009-05-09 17:02:49 GMT
By:
jackharvest
Seeders:
0
Leechers:
1
Comments
7  

Info Hash:
E47D8A14635480442A728E51E807F2D6C2A8B5E2




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--------------------------http://meowmix.xtreemhost.com-----------------------




This download contains the following:
.....................:::::::::::::::::::::::::::::::

Every character's .dae model extraction. These models are editable in 3DS Max, as well as Blender. The .tga files are included so you can place them onto the pre-mapped models with ease.

A good guide to using 3DS Max with these model textures is located here: 
http://meowmix.xtreemhost.com/?page_id=185


Have Fun, and some positive feedback is the only thanks I need.

File list not available.

Comments

How do you go about extracting these models?
Check the MeowMix Boards, you'll find out there.

http://teammeowmix.proboards.com/index.cgi
hi
just downloaded this torrent and am having quite a bit of a problem...

i am using maya 2011
i can load the model into it with out problems but when i apply the textures all i get is a gargled mess!

I dont know if the progarm is not reading the uv cordinates correctly or what?
is anyone else experianceing the same problems?
can someone help me?
Sweet it has everything.

Do you know how to apply the targa's to the model in Photoshop CS4/5?
@kitsune42
Usually what works is if you take it into 3DS Max and try to save it out as a different format that would run on maya. Try if possible, fbx or obj file.
Is it just me, or is CaptainR1 missing it's model.dae??? I used the free Autodesk FBX model convertor to use in Maya.
Is it me or is CaptainR1 missing the model.dae? I'm using the free Autodesk FBX model converter to use with Maya.